https://www.youtube.com/watch?v=tdX0kEWsJCA
Big thanks to Meteorz for trying out the early beta demo!
(He found a glitch in the first special stage so I'm working on that :] )
Next up
General Project Update
Wow, didn't expect 1K views so soon!
Nevertheless I am happy to see people are still watching and waiting for this project! I guess I could do something special soon... But, as far as Kirby: Star Rod Scuffle goes, A finished release will be out real soon!
Here are some in development screenshots of Level 2 Map ( insert name here; maybe City Escape lol) And some parts of 3 new levels for later in the game.
Tophat_Kirb39 brings you some small screenshots of the level opening text! Kirby: Star Rod Scuffle now has a proper titlescreen and seeing as I have a bit more room Ieft, I am making longer levels. (And maybe adding a "hidden world" of 5 extra levels)
Welp. I think I'll post my sprite art in sets. Titles (from left-to-right) 1. Nighttime Activities 2. Fighting Efreeti (Mid-Boss from KDL2) 3. Vs. Whispy Woods
When you wanna play Hoshi no Kirby 3 but don't have a Super Famicom.
This image represents me as... The Steven Universe: Future Finale is TODAY! Who's hyped!?
Welp. It looks like I messed up with my settings, thats why my demo wasn't visible. (My bad and sorry for the confusion) Bad News aside, I have reworked the Paint Roller into Ado/Adeleine!
Version 2 Demo of Kirby: Star Rod Scuffle is now out! (Details in the package!) *Note* If you find any glitches or odd things let me know! (the glitch with the slopes is in the game/ can't fix that) #Kirby,#kirbystarrodscuffle,#retro,#fangame
Hey the title screen is-- JK tho placeholder E Revamped/Edited the hub of World 2 Just about done with World 2 (needs some enemies though) other than that I attempted to do some custom ability icons Sonic = Wheel (maybe?) Fiyah is a placeholder :)
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