Testing out some alternative enemy types. Laying the foundation for the stage as well. I decided that before adding in all the extra interactivity, it would be best to at least have all the levels (including boss stages) laid out.
Maybe that’s a smarter approach and will help me stay focused.
I got 2 more “sections” of levels before I’m done.
Next up
Devlog 2023.9 - Level Design Changes / Alt Weapons / Status Effects / Boss Battle Prep
Devlog 2023.8 - Stage Room "Enhancements" + Pickups Intro
Devlog 2023.11 - Upgrading To Godot 4
Devlog 2023.10 - Code Refactoring For Regular Stages / Boss Stages
Devlog 2023.6 - Enemies Part 1 and Weapon Mechanics
Forbidden Dark Devlog 2024.2
Devlog 2023.7 - Enemies Part 2-ish and Level Re-design
What could this possibly be?
Forbidden Dark Devlog 2024.1
Devlog 2023.12 - Downgrading To Godot 3.5 (and other important updates)(Video)
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