https://www.youtube.com/watch?v=twmz7CXieHM
The best way to take these flying enemies out since they're out of X's reach is to call a partner with a high hitting assist. A wall slash animation has been added as well as X's idle animation stance.
Next up
Here's a look at the coloring process for our dialogue scenes, showing Nastenka's portrait!
Nastenka's walking animation from the Intro Stage polished up! We were on a tight deadline for the video and so only managed to show the first pass for the pixelization.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Path of Kami: The Evolution of the Lore
"Our work is never over" they said.
Just a Pico sprite
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
not the greatest house, but it's a house! :D










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