-Added coins, which can be used to buy items at an in-game shop. Levels may have them.
-Added shops, yellow tiles, stepping upon them shows a price. Pressing E removes the earlier mentioned coins from your coins.
-Added the Addopter, an enemy which shoots grenades, and has HP adjusted to your power skill, meaning while weaker, they still pose a threat in the late game.
-Added the Boomerang, a weapon that deals no damage, but collects coins it touches. It can be shot with M2, and only 1 can be shot at a time.
-Removed the waypoint system which helped accesablility, but with the additions of shops, wich use the E key, it no longer fufills it's purpose.
-added a resource counter: while basic, it shows how much health, ammo, grenades, and coins you have.
-added a command: gm_decaldecay_off and gm_decaldecay_on which can be used to toggle whenever decals decay or not
-added a command: lvl_prev and lvl_next These explain themself. They jump to the previus, or next level.
-added a command: gm_coin_give This gives 500 coins.
-added a command: yokigun This command gives the experimental yokigun, a broken shotgun
-fixed a bug where the upgraded pistol could be used without ammo
-nerfed grenade spam: grenades now deal double the damage to the player, than before. damage for enemies is not changed.
-buffed ammo boxes: 50% more ammo
-added a new construction site theme
-added small hp-packs which heal 5 HP, and CAN be picked up with the boomerang
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