https://www.youtube.com/watch?v=U8PJ2jMaR_I
New devlog is online. I've been working on the AI, started working on the cutscene overhaul and fixed a lot of bugs.
Next up
Taken fresh from the memes folder
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.
I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.
- Rough: destroys an item
- Coarse: downgrades an item
- 1:1 - doesn't change anything
- Fine: upgrades an item
- Very Fine: random upgrade/downgrade
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
Switching over to Godot engine, just made this new main menu.
I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.
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