https://www.youtube.com/watch?v=U8PJ2jMaR_I
New devlog is online. I've been working on the AI, started working on the cutscene overhaul and fixed a lot of bugs.
Next up
Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.
A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.
Switching over to Godot engine, just made this new main menu.
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
Taken fresh from the memes folder










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