Game
SCP: The Cycle
6 years ago

https://www.youtube.com/watch?v=U8PJ2jMaR_I

New devlog is online. I've been working on the AI, started working on the cutscene overhaul and fixed a lot of bugs.


YouTube
https://www.youtube.com/watch?v=U8PJ2jMaR_I
youtube.com


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Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.

A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.

These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

Switching over to Godot engine, just made this new main menu.

The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.

I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.

- Rough: destroys an item

- Coarse: downgrades an item

- 1:1 - doesn't change anything

- Fine: upgrades an item

- Very Fine: random upgrade/downgrade

Taken fresh from the memes folder

Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.