Game
Clone
6 years ago

https://www.youtube.com/watch?v=UHHpy7H46pw

Menus! Hampsters! Cube delivery service! Or how to put brainless navmesh agent NPCs in charge of whether you pass or fail your course....


YouTube
https://www.youtube.com/watch?v=UHHpy7H46pw
youtube.com

Oops reads like an intro to the Restaurant at the End of the Universe (thanks for all the fish…). No! No, its a nice game! Hampsters are NOT on the Menu.

Last week our intrepid playtesters busted out all the moves. @spritersblock threw cubes off the catwalk; without them its not possible to finish the game (our tutor says = instant course fail). Then he jumped into the abyss below, and wandered off into the surrounding cave, making it an entirely different game (like Jim Carrey in the Truman Show).

5d090f0dde16d.png

So we tasked our trusty navmesh agents, the hampsters, with the dire responsibility of securing our passing grade: deliver crucial lost cubes to the right places so the player can finish the game. Now these being hampsters of very little brain, need explicit instructions via C# code…suffice to say I was ecstatic when they finally did what I wanted!

One problem: everything worked fine on Level 1, but on Level 2 the cubes slowly dropped below the hampster-agent, so when she dropped it at your feet it fell through the floor down to the level below. A “fail” by any measure. So I tentatively wandered over to our tutor Woody and said “When my hampsters deliver cubes…” He stopped me and said “I love this sentence already”.

I love being in an industry where weird sentences are a regular occurrence. Actual things friends have said: “Today I get to animate the avocado!”. Or.. “I can’t get the penny-farthing back inside the spaceship.”

“…and when she puts the cube down it falls through the floor”. As teammate Jordan patiently explained, the obvious answer is to turn off gravity. Of course. As you do. Silly me.

So now you can still solve the puzzle even if you go a bit wild with what is clearly a “highly dangerous” cube. I hope you to keep it “This way up!”.

5d090f0f5016f.png

PSA …no actual hampsters were harmed in making this game.

I added theme music and ambient sounds (thanks John French’s free audio asset download). And I made some UI based on freebie panels from GameMakers Toolkit (eg Credits page),

5d090f106af36.png

Then I made (Illustrator CC) some ‘cube’ panels (eg Pause Menu and Settings). They might not be Picasso but all the buttons respond to hover and clickwork and function as advertised.

5d090f11d9d09.png
5d090f129d2c8.png

So the game basically functions & I am a much happier camper this week.
Alpha launch in one week!

Clone. The Game.



0 comments

Loading...

Next up

Sneak peak at the retrofuturistic screen

Retrofuturistic - Our tutor Suggested this term. It’s great. We’re stealing it.

This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually turned out alright :D #Particles #Textures #3dArt #Indie #Bloom #Effects #Beam #Laser

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Cash Banooca