Game
Operation Echo (demo)
6 years ago

YouTube
https://www.youtube.com/watch?v=uNTWoMTt64Y
youtube.com
5d0973145b385.png

The demonstration was designed to get your feedback from the first demo.

We tried to improve the existing bad game design as much as possible.

Graphics improvement

There are no more messy, illegible graphics we saw in the first demo. We’ve made a clear distinction between where you can go and where you can’t. You’ll hardly ever get lost and wander around, or go to a strange place.

Improved gamepad controller support!

In previous versions, there were problems in the gamepad controller support.
To allow smoother gameplay, we fixed problems such as shooting out of the screen or the stick not working properly.

Improved controls

We’ve improved controls such as Super Dash, Shield, etc. We improved the super dash in particular to work better and smoother.

You can leave a comment or send your feedback through the contact information below. Your valuable comments and bug reports are always welcome! :D

Gmail : [email protected]

Thank you to all of our followers and supporters.

We will always try our best to make Operation Echo a dope game!



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Animation progress.

New M16 is approaching... Now he looks more like concept art. I did some idle animation for him and also changed Sub-weapon's design for a more recognizable one.

The cutscene element is getting tough...pixel art is the hard one... there are so many things to be done. here is M16's portrait I did last week.

Writing dummy data for the cutscene is almost complete. Now I can say getting closer to an update I guess

Cutscene progress

Dodge & Shoot

Emily run cycle

Leah Run & Stumble.

Inserting some lines for the cutscene!

don't mind about the blue M16 it's just a placeholder

Let's back on track! here is some pixel art stuff I did for the cutscene.

It's been a while, and I returned with the opening animation! I participated in a contest called GIGDC. I will upload a short gameplay video soon.