https://www.youtube.com/watch?v=UXX_NJj1vVM
This week I worked on optimizing art for my game Escape Condition. Framerate is up to 180 FPS on average in Steam sessions even with screen recording - high enough to move on to final level design for the first map.
#FPS #timetravel #RPG
Next up
Gameplay trailer is live for my time travel FPS Escape Condition! Get in touch if you'd like to play test the Alpha on Steam.
The free demo for Escape Condition is live on the Steam page, check it out and get a glimpse of the gameplay and game design https://store.steampowered.com/app/1391580/Escape_Condition/
Updated UI screens, now to add real game data and test: #RPG #timetravel #ue4 #solodev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Dioramas are the main way I'll be storytelling in my game, these are looping animated scenes that play in the background. ex: when you go to the WARZONE FUTURE timeline, battles will play out everywhere. Concept attached.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Concept to Screen: My workflow is to use concept art that only factors in assets I already own/have made. This saves time, b/c it keeps me from trying to find assets to fit a design after the fact. #rpg #Timetravel #scifi
WIP: menu art for a Disruptor Implant in 'Escape Condition.' It turns your left hand into a powerful EMP device (Q attack). Cybernetic augmentations are unlocked by completing scientific missions. #RPG #timetravel
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
For uncompressed videos (HD, 60 FPS) and weekly devlogs, subscribe to the Escape Condition Youtube channel https://www.youtube.com/channel/UC_XaDGKmHX9hsQvbE2bTaWw










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