Game
Operation Echo (demo)
5 years ago

YouTube
https://www.youtube.com/watch?v=vlJx7XKTc_w
youtube.com

There are some changes for combat System. Check out the comparison video!

Akimbo weapons are now here!

Each weapon will work separately, and are strong enough to mince the enemies with ease.

Melee attacks!

Sometimes you have to face the enemies up close. Faster ones are much harder to deal with. There were no ways to get away from them tactically, so it's here.

Energy Shield, Improved!

Character’s special ability is very important to Combat. M16 has an energy shield that reflects projectiles. We made it much more effective and offensive. Reflected projectiles will turn into an energy missile.

It's efficient when you're surrounded by a volley of projectiles, even in the Boss Fight.

The Shield now has own energy meter. Sharing energy with any weapon would cause inconvenience to use the Shield and interrupted the combat. So we had to separate them.

Health Overcharge!

The player can absorb the health more than the limit. Instead of just scoring, you can use this as a Tactical advantage!



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Let's back on track! here is some pixel art stuff I did for the cutscene.

The cutscene element is getting tough...pixel art is the hard one... there are so many things to be done. here is M16's portrait I did last week.

Writing dummy data for the cutscene is almost complete. Now I can say getting closer to an update I guess

It's been a while, and I returned with the opening animation! I participated in a contest called GIGDC. I will upload a short gameplay video soon.

New M16 is approaching... Now he looks more like concept art. I did some idle animation for him and also changed Sub-weapon's design for a more recognizable one.

Inserting some lines for the cutscene!

don't mind about the blue M16 it's just a placeholder