Game
Belgrad: Y2K
7 years ago

https://www.youtube.com/watch?v=VSU7iu7gghk

Just the intro sequence, minus music.


YouTube
https://www.youtube.com/watch?v=VSU7iu7gghk
youtube.com


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Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

Almost there...

There's gonna be a second driving section without walls later.

All this work to get punched in the face.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

Two screenshots.

Maybe this thing needs to be in a big jar.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.