Game
Frag Time
5 years ago

https://www.youtube.com/watch?v=yWobu4AYH2I

The duel colour mechanic has been removed in favour of a more standardised system.

Dodging and predicting enemies were also at the forefront of this update with the ammo system being completely rejigged to reinforce diverse weapon use.


YouTube
https://www.youtube.com/watch?v=yWobu4AYH2I
youtube.com

FragTime - Remolded

This update changes a lot of things but mostly it has streamlined the gameplay while adding more depth to managing ammo. It also reinforces the player to use other weapons due to the changes made to ammo drops from enemies. The enemies themselves are also more predictable to track creating more opportunities for those sweet long distance rocket kills.

boomyougone.png

The problems with the duel colour system

Before version 0.3.0 the enemies were spawned in as either one of two colours. The player could swap between colours on command and this was combined with the rule that opposite colours cause 4x damage.

countyourcircuitsenhance.png

The previous version also only used two types of ammo shared across all the weapons and each weapon has a set cost for ammo per shot. The ammo pools reflected each of the two colours. Ultimately though, the shared ammo concept created dull gameplay where people would only use their favourite weapon and not much else. This lost that awesome split-second feeling of picking the right weapon for the right time.

doublekillcrop-min.gif

Another area of the gameplay that felt a little off was when shooting enemies with similarly coloured projectiles. The duel colour system had to encourage and account for shooting enemies with opposite coloured projectiles by having inflated health pools for the enemies. This effectively made similar coloured projectiles feel weak and even though that's the whole point to enforce swapping colours I decided I just didn't want to go in that direction for FragTime.

healthshowercrop.gif

I want FragTime to invoke those brilliant experiences I've had with custom levels for Doom 2 over the years infused with arguably one of the greatest movement systems in all of FPS history, what the leets call VQ3 physics or Quake 3: Arena movement.

Thanks so much for reading and I hope you enjoy the game, Marios.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

not the greatest house, but it's a house! :D

it happens

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Colorful Fox

Happy Late Easter!