Game
Frag Time
6 years ago

https://www.youtube.com/watch?v=yWobu4AYH2I

The duel colour mechanic has been removed in favour of a more standardised system.

Dodging and predicting enemies were also at the forefront of this update with the ammo system being completely rejigged to reinforce diverse weapon use.


YouTube
https://www.youtube.com/watch?v=yWobu4AYH2I
youtube.com

FragTime - Remolded

This update changes a lot of things but mostly it has streamlined the gameplay while adding more depth to managing ammo. It also reinforces the player to use other weapons due to the changes made to ammo drops from enemies. The enemies themselves are also more predictable to track creating more opportunities for those sweet long distance rocket kills.

boomyougone.png

The problems with the duel colour system

Before version 0.3.0 the enemies were spawned in as either one of two colours. The player could swap between colours on command and this was combined with the rule that opposite colours cause 4x damage.

countyourcircuitsenhance.png

The previous version also only used two types of ammo shared across all the weapons and each weapon has a set cost for ammo per shot. The ammo pools reflected each of the two colours. Ultimately though, the shared ammo concept created dull gameplay where people would only use their favourite weapon and not much else. This lost that awesome split-second feeling of picking the right weapon for the right time.

doublekillcrop-min.gif

Another area of the gameplay that felt a little off was when shooting enemies with similarly coloured projectiles. The duel colour system had to encourage and account for shooting enemies with opposite coloured projectiles by having inflated health pools for the enemies. This effectively made similar coloured projectiles feel weak and even though that's the whole point to enforce swapping colours I decided I just didn't want to go in that direction for FragTime.

healthshowercrop.gif

I want FragTime to invoke those brilliant experiences I've had with custom levels for Doom 2 over the years infused with arguably one of the greatest movement systems in all of FPS history, what the leets call VQ3 physics or Quake 3: Arena movement.

Thanks so much for reading and I hope you enjoy the game, Marios.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Another house i made long time ago.

So here's the first of the zodiac signs i will make for the next weeks.

An infected room from the second part of Cybel ! Are you up for some cleansing?

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

Sonic X pixel art.

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.