https://www.youtube.com/watch?v=z9aTVpv80o0
The second devlog for Spies and Lies is online. This week, we've been working on the enemy AI, the inventory system and the Save/Load system.
Next up
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
Taken fresh from the memes folder
Switching over to Godot engine, just made this new main menu.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Demonstration of the spells and their effects :)!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?










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