https://www.youtube.com/watch?v=zG0G8MdmGc4
#PocketFighterEX Game Development Vlog #51 is up!
Upgrading the project to Unity 2020! What can go wrong?! LOL
Youtube > https://youtu.be/zG0G8MdmGc4
Odysee > https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-51:b
#gamedev #pixelart #streetfighter #madeinunity
Next up
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
I revived my childhood NES controller, with the (Nintendo Power?) decal still on it. Affordable 25$ 8bitdo reversible wireless mod. Works great, no lag.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.
https://itch.io/jam/fighting-game-versus-jam-2026
I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Junior and Kirby visiting me together in the computer room today.
I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.











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