5 years ago

YouTube
https://youtu.be/uBpZHlH2dqg
youtube.com


0 comments

Loading...

Next up

There going to be Update Delays, here is why:

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

I have been working ALOT and here is what I have done have:

I'm so proud of this model!

Download: https://mods.sm64coopdx.com/mods/cs-heavy-tf2.1062/

Music by midgetsausage

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?