Game
TurboTime GX




3 years ago



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RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

All carts goes in the same path in line. One of the pushed back behind and come up forward in order.

The makers would pull the guide to them and to the next.

#dev

3d Printing the #TurboTime Vinyl Figure Prototype.

#3d #irl #3DPrinting #retro

Peaches!

(⁠☆⁠▽⁠☆⁠)

Every host to have an application for the position.

The raw file could my be used to.

#forum

Even more Uzi doodles! :3

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi

Turbo's alive to the Real World.

Three pieces of separate objects to one combined figure on your desktop. #Turbotime Vinyl Figure coming in all sets and customize racers as format or gcode files to print.

#3D #3DPrinting  #Blender3d #TobiKomi

A buddy requested this nostalgia piece of a vampire Gypsy girl who listens to vaporwave, enjoys Y2K Horror and surfs the Old Web and Retro Forums. I liked adding lots of details to this one.

Rank Card has coded that one of the racers claims their position stand after the circuit is finished.

The Racers' guide went out of bound and so as the cars. Checking back the old files of GameMaker and see what race includes back on track.