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TobiKomi Drive Resource
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What do you think?

Oh my. Now there is a opportunity to play a game that kids loved until Sugar Rush came out.

cool man, im was watching a video about this villan and im really got interested to play a game where he is the protagonist thanks

THABK YOU!!!! ! ! i hope you will finish the game soon
i'm not very good at it yet but its silly!!
thank you again!!!!!

This is so cool! I love arcade games and I love the movie. This is very cool!

I love this. I hope you will finish this. It says it's only a demo

Free

TurboTime GX - Endless DEMO Arcade

Version: 0.1.0over 2 years ago
Play it in endless gameplay.
Free

En.ReSourcer's TurboTime DEMO

Version: 0.1.0over 4 years ago
DEMO version in original display.

Game Soundtrack

2 songs

Race Circuit
 

#retro #racing #arcade #recreate

newturbotime_logo.png
tt_circle.png

MONITOR BUILD VERSION:

"Jump in your kart and race to the finish!"

Four courses with twenty tracks. Be the greatest racer you'll ever be in a tournament Grand Prix of TurboTime. Be the best driver to get past the finish line to win a trophy. Race with the Blue Racers ALSO finishes the track before times run out.

CABINET SCALE MODEL VERSION:

Scale model in real life. Coming soon built as the exact built like an actual arcade game.

Feature from the fully built:

  • Cycle stages. (Till you've reached 256)

  • Coin Challange

  • Opponents compete

  • VGM Arcade

  • Language Set-Up

  • [ Licensed from the original ]

#sports #strategy



all-ages

Re-DEV LOG: 006

I found TurboTime the arcade live build and the project itself still stable until the building of the arcade cabinet.

#GJASKS #gamedev #gamedevelopment #tobikomi

Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi

​Re-DEV - 003: Full Race

The first race is complete putting in cycle of stages in every tracks. Now the rest of the circuit's tracks will be retiled. Now I have countdown skip out passing a two number at the end of time until I make point digit.

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi