Change log
-6 new maps
-AI can no longer walk through flags
-Range and hit markers have been made more visible
-You can now be X’s or O’s
-There is now an indicator of how many moves you have left
-There is now an indicator showing how much damage you will do
-The tutorial has been updated
-The game now saves your settings
-Completely new level select screen that shows a preview of the map and let’s you switch quickly between AI and versus
-Gaps have been added (you can shoot across them, but not walk across them)
-The game can now tell if you or an enemy has no possible moves and skips the turn (this probably won’t happen much, but at least it won’t ruin a match when it does)
-The fullscreen button is now centered
-Some of the HUD art has been touched up
There might be some other small things.
Next up
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I did this on my 3DS ^^ #Kirby
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
Snacktime










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