1 year ago

Huh, adding the self exception so you can move a building part [a bit] into where it previously was turned out to be real simple.

So Building move is done?

I'm thinking I only want it for buildings though, not for all structures/devices


Letting the player move anything means they could move the whole building, which nah that's way too much of a headache.
So I'd need to exclude those.
Or just have it only for building parts, which means removing the Move option from the normal Build menu.



4 comments

Loading...

Next up

Well I dunno if I've fixed it (it was an infrequently occurring bug) but I've reworked the code and it's much simpler now. Seems there was a bunch of stuff I didn't need?

#ikea

Happy New Years everyone! I hope you're all having a great one!

ヾ( ˃ᴗ˂ )◞ • *✰

Well I manage to get a couple shinies in the car ride back from lunch so not too bad! Also, here's some TCG Pocket cards I got recently!

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

WOAH!

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

>:| One day I'll figure out why this square edge happens.