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Lerped the speed boost during invincibility for a smoother feel, and added a UI indicator to show when it’s active. Thoughts? #gamedev
Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev
I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
Added dust particles to the enemies! Minor update... but at least it's something. #gamedev
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev
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