Next up
I will be redoing the location for the game almost from scratch. The idea that I took from the beginning is too big. And instead of 6 houses (houses of the player, Rod and the rest) there will be 2 houses (houses of the player and Rod)
I'm creating a little PSX horror game. Where you play as an electrician and try to fix a tower. (There is no page yet, too lazy to create)
I made a dynamic navmesh
I've completed the generation, and added the creation of a key in a random room.
I little change a game map!
The project is closed! This is not related to me, but to the engine (Godot), it is impossible to make smart AI in it due to the limitations of the engine. But maybe after a while I will try to redo the game from scratch, wait for new projects from me.
I made random enemies appear!(Yee! The enemy looks cool.)
OK, I started making a location generator.
ok, I've completely textured the player's house.










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