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2 months ago

I also added bullet for tanks. I continue updates




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Make animate for models. Of course, it`s model is not good, but it`s first my animate for model. #dev #blender

UPDATE. I've fixed the enemy soldiers' behavior. They no longer wander off into the distance or to the side; they now actually defend the objective from the player's soldiers. This work will continue. #game #it #dev

UPDATE. I've added tanks, but their number and position on the map need to be adjusted a bit

I've fixed the tank's behavior. Now it doesn't just appear when called; it also moves forward and fires. A new version with updated controls will be available soon.

I created a prototype of a multi-charge missile system model and also plan to add this model to the game. Of cource, model is not ideal. Over time, models of soldiers, tanks, and multiple launch rocket systems will be updated and improved. #3d #gamedev

I'm slowly working on soldier controls. Now, the idea is for soldiers to appear wherever the player clicks (the same applies to tanks). Previously, soldiers appeared strictly at specified coordinates. Development continues. #game #python #gamejolt

I'm working on updating the model controls. The principle is this: the player presses the "soldier" button, clicks on the field (canvas), and a soldier appears in that spot. I'm planning the same controls for the tank, and I'm slowly implementing them

Ouch.... The game starts freezing after a while... It's due to the frequent appearance of the player's soldiers. At least, that's what I think. Keep working on it, lol

Hi. I add new war technic- MLRS(Multiple Launch Rocket System). Of course, MLRS will develop #dev #game

New Update!!! I added new manipulate function- player manipulate soldiers with help button "soldier". Player use button, click in canvas and soldier appears at the place where you click #game #soldiers #manipulate #gamedev