Next up
It's been a while since the last update, over a year, so I thought I could add some new stuff to the game.
First thing I want to present you is a new "VFX". A dragon with 7 balls. The dragon and his balls are interactable. No pun intended.
The last block style is an animated one and called "Wobble" and the name really refers to what it does.
Moreover, it has a speck of light effect, which depends on the viewing angle. It can be seen in the last of those 3 pictures.
Next I want to show you a small medieval village background. The torches are interactable and can be turned on/off individually via LMB or all at once with RMB.
Depending on other lighting and VFX settings the atmosphere can change drastically.
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I was just testing around with the HDRP graphic settings (Reflection Probes, Global Illumination, Volumetric Lights, etc.) and then this nice view appeared.
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Tried for my Scandinavian snow landscape to create an aurora borealis (northern lights) visual effect for my upcoming game "Cursed Dungeon Raider". What do you think?
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
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Lately I've been neglecting the block style a bit. That's why I create some new ones now. This is the first new static block style: "Isometric" It has its origin from optical illusions and looks like a block out of smaller blocks.
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