Game
Matrix Brain Twister






2 years ago

Now I want to show you another visual effect. A meteorite shower. It has three phases:
1. Meteorite falling from the sky.
2. Meteorite explodes on contact.
3. Shatters flying/rolling around.

You can also click on them to let them explode in air.




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Finally, I were able to create a trailer for my upcoming exploration adventure game with horror and spooky elements.

It shows in short the main gameplay loop, while also trying to build up an intense atmosphere.

Wishlist on Steam

https://store.steampowered.com/app/1924470/Cursed_Dungeon_Raider…

Not only is today my "Spawn Day" (One year at Game Jolt), but the full release of Matrix Brain Twister is coming next week on Friday 2nd July on Steam.

So here a sneak peak of the most important incoming feature.

#spawnday #release #steamworkshop

The next static block style is: "Dash"

There are two variants of it. One colorless version and one with color.

It is helpful for colorblind people or if the set environment has very few lights. This makes it easier to differ color states of blocks.

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

Next I want to show you a small medieval village background. The torches are interactable and can be turned on/off individually via LMB or all at once with RMB.

Depending on other lighting and VFX settings the atmosphere can change drastically.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

It's been a while since the last update, over a year, so I thought I could add some new stuff to the game.

First thing I want to present you is a new "VFX". A dragon with 7 balls. The dragon and his balls are interactable. No pun intended.

Lately I've been neglecting the block style a bit. That's why I create some new ones now. This is the first new static block style: "Isometric" It has its origin from optical illusions and looks like a block out of smaller blocks.

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

Update #13 is now available. In it are the previous shown effects and background and also a lot of other new content like new lighting moods, music, styles...

With it you can create in total 15625 different scenes. So a lot to experiment with. Have fun!