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Apocalpyse Of The Damned
5 years ago

I also made a sexy level editor for fast creation. i could make each level in under 2 weeks with this thing




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As of right now, i am porting the game to HaxeFlixel. it runs at a consistent 60 fps and is optimized for bitmap images rather than vector lines like flash

Enemy ambushes are 80% done

Here's some progress that i did

Christine!!

#fanart noelle

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM