I missed using GameJolt!
I haven't been able to use it because the device I had was damaged. But I managed to recover my account and throughout that process I've made progress in programming. Although I don't like the development speed due to my lack of passion. But I promise I'll get it out and fulfill my promise.
I already have the basic enemy AI. Ellie is the basic door-closing AI, so it's not difficult. But just this month, I came up with new ideas for mechanics for the rest of the characters, so... I need to find the right one.

Extra's menu: Those are all the planned characters. I decided to leave aside specific references for a bit to fully dedicate myself to the Henry Stickmin aesthetic thanks to how I've improved my drawings. Even I can tell the difference.

When I discovered that GameJolt achievements could be programmed in video games, I was thrilled, and I'm now planning an achievements section with no description yet, just an image. (If I can't program it, I'll leave it in the development or DEV section.)

I based the camera system on real-life ones. It's now easier to navigate and use them all at the same time, by putting them in sections instead of separate cameras.
As you may know from the previous post, there's a SPAM mechanic on the cameras. Now I'm planning to use an alarm system against enemies like Right Hand Man and use the call system not only for lore but also as an audio annoyance.
The lore will remain simple and intertwined with the original Henry games, giving us Dave Panpa's POV as he's kidnapped by the Toppat Clan. With cinematics each night with audio dialogue. I'm torn between using AI voices or real imitators. I might do a survey on that.
Images of the development at the end of the article.



Thanks for your patience and I hope this simple game doesn't lag like Popgoes!
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