Game
BattleFront - A multiplayer WW2 Craft Shooter



2 years ago

I am continuing to work on a network project


In general, I'm recreating my network project in small steps and i trying to take a more thoughtful approach to development, since the last prototype has many problems in all aspects and I hope everything will work out fine with this project.

At the moment, I'm working on GUI like: menu a list of available servers on the local network with information about server and ability to join it, a menu for configuring server rules for game, and of course main menu with buttons itself.

GUI now adapts normally according to screen resolution ratios.
List of servers is working and some information about the server is visible, for example, the number of players in form of numbers and current name of map and name of server.

That's it. ¯\_(ツ)_/¯



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the first tank

The second tank

a little demonstration of weapons

Bandit Trap is Out Now!

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Quests inspired by the game are in your quest log now!

Check out the game: https://bit.ly/bandittraplaunch

I continue to make a GUI for game. At the moment, GUI is for selecting team and role of trooper. I did some work on server list GUI and everything is working stably.

Have you played Bandit Trap?

New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.

Get the game: https://bit.ly/bandittraplaunch

Weapon system

I'm learning new tools and Game Engines. Learning Unity3D.

@Innombrable is a Jolter to Watch and game dev! Follow @Innombrable before the quest ends on May 12 and you'll get Coins!

Working with GUI and spawn points