Game
BattleFront - A multiplayer WW2 Craft Shooter



10 months ago

I am continuing to work on a network project


In general, I'm recreating my network project in small steps and i trying to take a more thoughtful approach to development, since the last prototype has many problems in all aspects and I hope everything will work out fine with this project.

At the moment, I'm working on GUI like: menu a list of available servers on the local network with information about server and ability to join it, a menu for configuring server rules for game, and of course main menu with buttons itself.

GUI now adapts normally according to screen resolution ratios.
List of servers is working and some information about the server is visible, for example, the number of players in form of numbers and current name of map and name of server.

That's it. ¯\_(ツ)_/¯



0 comments

Loading...

Next up

I continue to make a GUI for game. At the moment, GUI is for selecting team and role of trooper. I did some work on server list GUI and everything is working stably.

It's time for a youtube channel.

There I will publish various video materials and actively communicate with my audience. Link: https://www.youtube.com/channel/UCI104pXaNfDFsImHMSxZ4pQ

Working with GUI and spawn points

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm learning new tools and Game Engines. Learning Unity3D.

Welcome @YahahaGames to Game Jolt by giving them a follow!

They're an international publisher dedicated to transforming indie games into global successes.

Check out their game Midnight Special here: https://bit.ly/midnightspecialgj

some developments from the unity multiplayer project

a little demonstration of weapons

👨‍🚀Born from Yahaha Studios' no-code game engine ecosystem, Yahaha Games is a small publishing team with members from Finland, Singapore and China, dedicated to transforming indie games into global success. 🙌Thanks for supporting us!

the first tank