In general, I'm recreating my network project in small steps and i trying to take a more thoughtful approach to development, since the last prototype has many problems in all aspects and I hope everything will work out fine with this project.
At the moment, I'm working on GUI like: menu a list of available servers on the local network with information about server and ability to join it, a menu for configuring server rules for game, and of course main menu with buttons itself.
GUI now adapts normally according to screen resolution ratios.
List of servers is working and some information about the server is visible, for example, the number of players in form of numbers and current name of map and name of server.
That's it. ¯\_(ツ)_/¯
Next up
some developments from the unity multiplayer project
a little demonstration of weapons
I continue to make a GUI for game. At the moment, GUI is for selecting team and role of trooper. I did some work on server list GUI and everything is working stably.
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work on the project in Unity3D continues. Here the first steps in network synchronization are shown
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
It's time for a youtube channel.
There I will publish various video materials and actively communicate with my audience. Link: https://www.youtube.com/channel/UCI104pXaNfDFsImHMSxZ4pQ
the first tank
Our Slime Heroes quests have ended.
Congratulate the winners (who are all tagged in the article.)
Discover the game for yourself: https://bit.ly/slimeheroes
Weapon system
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