In general, I'm recreating my network project in small steps and i trying to take a more thoughtful approach to development, since the last prototype has many problems in all aspects and I hope everything will work out fine with this project.
At the moment, I'm working on GUI like: menu a list of available servers on the local network with information about server and ability to join it, a menu for configuring server rules for game, and of course main menu with buttons itself.
GUI now adapts normally according to screen resolution ratios.
List of servers is working and some information about the server is visible, for example, the number of players in form of numbers and current name of map and name of server.
That's it. ¯\_(ツ)_/¯
Next up
a little demonstration of weapons
some developments from the unity multiplayer project
The second tank
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
the first tank
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working with GUI and spawn points
Weapon system
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
work on the project in Unity3D continues. Here the first steps in network synchronization are shown
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