Long time no see (as usual with me, thanks to all of my studies). I had so much work to do during the past weeks in so little time that I was never able to update anyone here. But, that schedule carnage is finally reaching an end. I only have one assignment left before I am completely free (it is a Unity game that I might as well publish here at a later date)! Well, 2 assignments, but the other one is a team project and I already have the passing grade for that class. So, I’m not counting that one.
BUT, that didn’t stop me from thinking about Project Flight. The Unity game I had to make was actually for me an experiment for Project Flight and it gave me a ton of new ideas. I tested a revamped checkpoint system, a main menu controller, a new type of custom UI curvature, a new and more flexible spline plugin letting me make actual loopings, etc. This might call for a code rewrite, but the mini settings menu will come out first.
Also, about those new ideas I had, here are some:
Multi-path races: With the new spline plugin I got, not only I can now make real loopty loops, but I can also make track sections join each other. This calls for multiple tracks in one single environment (something I wanted since the beginning) and maybe a way to make multiple paths in a single race track.
Gravitational zones: The current bird script compares its forward direction with the global downward direction to test how gravity should affect it. I could make zones of the track change that direction so gravity could be upside down or sideways.
I’ve got more in my mind, but you’ll hear about them at a later date ;)
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