Sometimes, finishing a project is harder than you thing.
When I started to make Flumpty’s Location, I was really exited, I had a lot of ideas, my objectif was to make a game that was inspired on Sister Loaction, but with new mechanics.
I though it could work, but the problem with me is that I always share some teasers or videos when my games are less than 10% done.
And its why I loosed so much motivation, when I looked at the project with another angle, I understood that the game was just a bad remix of Sister Loaction.
If I had to tell you the whole mechanics and story, it would take an hour or more. But I was too ambitious, I think the early demo was a mistake.
I also discovered that I was only making that project to become more and more popular, but that’s not a good thing. The first game that I made was just for fun, but it was Something that came from me.
If you look at my earlier games, you can see that there is Nothing original,
The Joy Of Creation draw edition, One night at boy blam and a lot of others.
I am not a game progammer, I though I was, but I’m not.
My only wish is to come back in the past to fix everything.
It was a big adventure to make games, but I wasn’t prepared for it, I wasn’t thinking it would get so far.
Sorry if I deceived you, this whole project is just screwed up.
Flumpty’s Loaction destroyed JojoCoaster44.
I am not going to make any more games (exept one haunted night 2 if I meet Robin again).
If I am leaving for good its because I don’t want to deceive people that trust in me again, its too hard to check my computer and seing all those messages: “Where is FL?”, “Did you leave?”.
But I still have projects in my mind, not a game or Something like that. But I am not going to reveal my new user name on YouTube, because I think you need more time to apologize to me.
(sorry for my bad English)
-JojoCoaster44













13 comments