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13
5 years ago

I am working on a 2D engine for browsers. It's called "mini engine" and it's coded in TypeScript using WebGL. The video shows a bit of physics and camera effects (parallax background).

Graphics from: https://o-lobster.itch.io/platformmetroidvania-pixel-art-asset-pack




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creepy pipe system for new metroidvania project

#pixelart #pipes #metroidvania

I am working on a 2D engine for browsers. It's called "mini engine" and it's coded in TypeScript using WebGL. The video shows a bit of physics and camera effects (parallax background).

https://o-lobster.itch.io/platformmetroidvania-pixel-art-asset-p…

#engine2d #gamedev #webgl #indiedev

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

The Hive - Everything is a Crab

We started making a game about flipping tables. We ended up making all of this too.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🄳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think