It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
Battle system (This is how the battle system might look like)
(I'm back) In order for lv 21 and above to be of some use, I decided to add "Upgrade Cards". This will allow you to choose what you want to improve, but each card has a limit (that's the downside). They will only appear when you raise lv 21 and above.
Flowey the flower
Kris sprite in battle.
If you ask why there is no leg? Because canvas issue.
I will try to working at that.
Clover
Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).
The chances of monsters appearing:
Normal: 80%
Hard mode: 20% (after lvl 10)
Rage mode bar for Brally (Sonic.exe: the disaster 2d remake. mod: Through the blood)
I decided to update the design a little: warp zone (But this may change)
td2dr Blaze-icons. (If you would like to use them please tag me. :) )
td2dr shadow-icons. (If you would like to use them please tag me. :) )
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