It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
I decided to update the design a little: warp zone (But this may change)
UTMV Gaster remake (It will probably be in UTPR)
Flowey the flower
Clover
Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).
The chances of monsters appearing:
Normal: 80%
Hard mode: 20% (after lvl 10)
October... (Anyone who plays geometry dash will understand)
Coming soon in December (or in January)
td2dr shadow-icons. (If you would like to use them please tag me. :) )
Battle system (This is how the battle system might look like)
title and menu have been updated.
0 comments