To be honest, this year was a bit of a burnout. Got caught up in too many projects for my liking and over the course of a while managed to narrow them down to just three main ones I know for sure that I'm passionate about.
I released TPSS just a few days away from new years eve solely as a game jam game to attempt to get me back into the creating mood and I can say that to some extent it worked, I found my interest in game development again and while I'll be taking it a bit slower, I still have big ideas I plan to bring to your screens at some point.
I couldn't be happier that all of you stuck around alongside me through all of this mess, thank you all :3
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