I just posted the ending to this game on YouTube. It'll save you the trouble of going through this repetitive mess. (Flashing Lights warning.)
https://www.youtube.com/watch?v=mK7k93nR8d0
You're welcome.
I just posted the ending to this game on YouTube. It'll save you the trouble of going through this repetitive mess. (Flashing Lights warning.)
https://www.youtube.com/watch?v=mK7k93nR8d0
You're welcome.
Okay, I'm testing out the HTML5 version again.
The crash is consistent with the one level, and one enemy spawning around that location: this guy.
Time to figure out why...
EDIT: I suspected the Magnet Crusher, but it's likely this guy.
Dang it. I got the math right.
The real trick now is to optimize it. It's easier to do since it's technically all 2D.
Yes, according to Game Maker, there IS a difference between randomise() and randomize(). randomize() gets you zero, guaranteed, with HTML5.
I would blame it on them, but I can adjust.
Here. Just to give you an idea as to what I'm going for.
The character and GFX are temporary, but they help me realize what I want to do with the engine.
On one hand, I'm getting there. On another hand, "No, I'm not."
Then again, I probably forgot something important about layering the old-fashioned way, and something about using a view as a texture.
The HTML5 version was actually running buttery-smooth.
...and then it locked up on THIS screen for no apparent reason. 4th level. Even the music continued to play when I switched windows on this screen.
There may be limits to HTML5 I don't understand yet.
On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.
On the other hand, NOW the tile layer lags during camera movement.
I guess I'd better let everything else lag for consistency (somehow), or fix the lag.
Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.
It works, doesn't it?
Part one of my zany scheme for a new project worked.
Using two Views, I can draw one squished, rotatable View as a texture, meaning I can use tiles for an isometric perspective.
Now, the tricky part is where everything looks like a pop-up book.
The character and movement tests are going well, but...
OH. THAT's what Draw GUI does. It's not crunchy.
Then again, I thought that drawing a view to a surface would work the way I expected, but it ain't.
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