So I decided to go with ASP.NET Core for the server side API. I like this new framework. It’s easy to configure and fast as hell.
I can also reuse my json client side tools for Unity, so this part was easy to setup.
Now I’m going to focus on géo-localisation. Unity is already doing the hardest part. I think I’ll segment the world on a giant grid where cells store the current influence of each factions. The géo-localisation will decide on which cell the player is. Simple but efficient.
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