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3,879
Game
Jojo's Bizarre Adventure: Golden Generation
4 years ago

I'd like to show you a simple mock up concept of something that is a part of DIO's move set.


This is a concept mock up so it is simplified and has longer hit stun for showcase reasons, it will look much better and will be faster in the actual game. (I didn't intend to post it as a sneak peek originally)

By the way if you have any ideas for DIO's and Jotaro's main palettes including their stands, I'd love to see them (you can post them in our Discord server), we are open to change them or keep them like this.



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Time to show off Jonathan's redesign!

Look forward to more content soon

This is Johnny's normal Stand On mode along with one of the normal attacks, which is a multi-hit drill type attack

After obtaining Act 4, Johnny may shoot a nail imbed with infinite spin across the screen, which releases Tusk Act 4 on contact, smashing enemies into the ground.

After fighting from the ground long enough, you'll be able to unlock Johnny's full potential, with his Tusk Act 4!

Hey, here is more progress on the game engine!

Sam is finishing up the lighting, menu and character mechanics, which will soon let us move on into implementing all of the characters in the game.

We will be doing more progress during winter, stay tuned!

Johnny's sprites made by Salami have been retouched to fit in with the HFTF art style of the game.

We haven't posted in a while so expect daily sneak peeks for at least 4 days!

Here is Johnny's second special move, where he uses Act 2 to shoot a Golden Spin Bullet that will travel from the ground up onto the opponent's body on contact.

Here is Johnny's first special move, where he can shoot a nail in one of eight directions!

We are back!

No suprise attacks