Game
Five Nights at Freddy's - Septalogy Fusion
2 years ago

I decided to not add new characters in alpha but in beta bc I want to make basic mechanics / functions first and make them the best as possible.

(however new characters icons will be added into roaster)


I'm planning to add a few endings to the game which they will be unlockable in many different ways.

I want to mention about boss fights which I really want to add I don't know how they will be unlockable yet but it's pretty cool idea right?

Btw animatronics from classic SL "gameplay" will be added as additional threads! Like Ballora from the stage.

Now balancing I want to make this balancing character dependent like if there's 50 character some of animatronics will be slower but if there's only 8 they will be faster.



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Fixing bugs.... as you can see.

Functionally the game is almost ready for a demo!

Those who know

Nothing out of the ordinary.

Just sitting in the menu.

Old friendly face

I'm working on Custom Campaign System!

So far it's going well!

(Those images are placeholders don't take them seriously)

The opening screen (inspired by Re Requiem)

Discord:https://discord.gg/5edJ5PGkj

Game:https://gamejolt.com/games/Achluophobia/1015245

Here it is Freddy the bear, Chica the chicken and...

Hold up wrong game.

Programming the guy!

What do you think this mechanic will be used for?

Knock! Knock!