Game
Five Nights at Freddy's - Septalogy Fusion
2 years ago

I decided to not add new characters in alpha but in beta bc I want to make basic mechanics / functions first and make them the best as possible.

(however new characters icons will be added into roaster)


I'm planning to add a few endings to the game which they will be unlockable in many different ways.

I want to mention about boss fights which I really want to add I don't know how they will be unlockable yet but it's pretty cool idea right?

Btw animatronics from classic SL "gameplay" will be added as additional threads! Like Ballora from the stage.

Now balancing I want to make this balancing character dependent like if there's 50 character some of animatronics will be slower but if there's only 8 they will be faster.



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Programming the guy!

Screenshots from update bc why not.

Last 2 images are spoilers so if you have beaten S## mode then you can check pre-last image.

I spoke too soon.

Devlog March

Nothing out of the ordinary.

Just sitting in the menu.

Here's unused "Reload" screen.

Well it was never used bc keybind were added.

This is also the first unused item ever I think.

Knock! Knock!

Oh damn it's my #spawnday

Here's a short clip of gameplay to celebrate. Mind you, there's no sound and no film grain at the moment.

Project: Anxiety