Game
TEAM SLAY-BELLS

2 months ago

I decided to take some feedback and re-brand the game into Yap being the new protagonist instead of Charlotte!

I hope you all enjoy this small little dev update ^^




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I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

I actually already recorded Charlotte's lines lol

for the reindeer-like species' voices, I wanted to do something more "synth-ish"

Also helps them sound non-human like and other worldly imo

No Pets Allowed

did a small mouse drawing of my sona ^^

was doing some art style testing.

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Happy 2th year anniversary to yap and yell

Credit to @Miles_Games

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)