Game
TEAM SLAY-BELLS




20 days ago

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)




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I've been making a new model of Charlotte for TEAM SLAY-BELLS (Kick-Bell will remain unchanged design wise).

I'm a little nervous to share it because idk if people are going to like it or not, lol ^^

but it's almost done!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Here's a little PAC-MAN render I did to celebrate Christmas ^^

I had a lot of fun trying to re-create that PS1 FMV look from the original PAC-MAN WORLD ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Created a texture based depth shader for the face ^^

Waiting animations

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

Working great on steam deck!