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Assets Assets Assets! Eliza has been hard at work on the assets, and they are looking great :D Meanwhile the UI is coming along, and now it’s possible to create stuff pulling from buttons. Hopefully I’ll have it playable by tomorrow.
Box!
Building system + UI! So happy :D Now gotta work on the actual points-system, winning conditions and stuff like that. Also more interaction between cubes.
New Headers! Just realized that despite all the new artwork, the header and thumbnail of the page were still showing that awful model made in 5 minutes. So… Took a screenshot from the game and made a new header/thumbnail ^^
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
not the greatest house, but it's a house! :D
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
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