
8 months ago
I did this in 4.12.5
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hmmm
🧐
remake in ue4 4.12.5
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine 💻
New ?
remake in editor
I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.
Hi everyone I want to export trees with identical vegetation PA but I don't know how to do it please help me
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