8 months ago

I did this in 4.12.5




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remake in ue4 4.12.5

Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine 💻

It's been almost exactly a year since I canceled the last hn rtx. I like my progress Also by the way, I'm going on vacation for about a week. I'm completely shutting myself off from any art work, I need a break.

#progress #blender #ue4

remake in editor

I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay. 

Hi everyone I want to export trees with identical vegetation PA but I don't know how to do it please help me