Game
FinLab
3 months ago

I don't have much energy to work today, I'm extremely sick, so I think I'll take a day or two off (this is an unpaid hobby project anyways).




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That's absolutely wild. 3 solo games and one collab later, here I am. Glad to make GameJolt my home!

Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!

And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.

WIP of a space pack (unrelated to the cosmic fish)

Working on the first new thing. Working on a gene history viewer, so you don't have to guess. (WIP)

Finished up my very primitive sims build/buy mode clone. Still a bit rough, a lot I could add/improve. But for a couple days of work, not bad. Would be awesome for some kind of management game. I had to refactor this like 5 times, it was awful.

I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.

Made it a rotatation hotkey and heavily simplifed the code, jank be gone. Feels pretty smooth now. This translates really well to controller too. Could be replaced by a button later.

Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.

Spent a few hours today remaking some Sims build mode functionality. Not really making a game with it atm, just a curiosity. Walls are unbelievably jank, but not bad for a couple hours. I'm mostly messing with the system in case I make something like it.