3 years ago

i don't like seeing coloured text and state icons in descriptions


coloured text and state icons feel like dress-up to disguise poorly-written descriptions, even if the intent is to make them easier to look at

using red text to showcase how angry and mad and berserk a character is just feels edgy, i don't need red text to know if a character is mad

if dialogue is hard to write find someone to do the beta reading, to this day base painful and hopeful still have the best writing out of all the serious lisa fangames out there

plus, state icons take up important space, skill descriptions in rpg maker can only store so much

but who even spends that long looking at said skill descriptions, anyway? i only check them out to look at the combo dials



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oh, you love lisa the pointless?

name every arnold perspective mod

rampaging minotaur's animation looks cool, i just wish it was properly attached to cyclops instead of being exclusive to his route, he should have received support-based moves instead to further contrast him with lanks

made a comment on a post asking what animal buddy armstrong was coded into

decided to draw it

"Seems like the harvest is good this year." (Also shoutout to "Chance sassy" for the track)

really though, why did gordy golden have a bunch of barrel bros and guys dropping concrete blocks hanging in his base? did he negotiate an agreement with the barrel people to share their territory? are the guys dropping blocks to look busy?

Art credit: https://www.reddit.com/r/lisathepainfulrpg/s/Ld2Gn8IOdA

Download link to the most high quality/worthwhile Lisa related stuff (mods, fangames, etc) for those who just want to get to the good stuff but dont know where to start: https://www.reddit.com/r/lisathepainfulrpg/s/8SxROig7Mf

it turns out you don't even need a custom script to detect the height of an enemy battler's sprite

the more you know

there has got to be a better way of phrasing this, this sounds wrong

They're so cool

buddy armstrong if she had more family resemblance