I finished stages 2-1 though 2-4
https://www.youtube.com/watch?v=AmyRP0GNvqA
So far so good on this game.
Next up
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...
I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"
...
Looking at my global events I noticed this command even the engine....I removed it
coming soon:
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Some images of Stage 7-4 now that its done, I left what happens to the Princess and why there's a level 8.
Level is done and moving on to the next level and the special level after the main game is done.
I'm back to work on my game boy looking platformer.
I added a mob to ride on across spikes, This can be use later for a mine cart type of level.
I'll have updates in due time.










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