Game
Jellybean MaginaryRealm Venture
3 years ago

I finished stages 2-1 though 2-4

https://www.youtube.com/watch?v=AmyRP0GNvqA

So far so good on this game.


Project Jellybean W.I.P 3-7-22
YouTube
https://www.youtube.com/watch?v=AmyRP0GNvqA


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Looking at my global events I noticed this command even the engine....I removed it

coming soon:

https://youtu.be/K1LT4a3WqVA

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

New build uploaded.

Many fixes have been added to the demo.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

I'm back to work on my game boy looking platformer.

I added a mob to ride on across spikes, This can be use later for a mine cart type of level.

I'll have updates in due time.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.