Game
Jellybean MaginaryRealm Venture

3 years ago

New build uploaded.

Many fixes have been added to the demo.




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New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

Got a game coming, I know I am still working on an RPG and Shump but....Here's a new game coming.

Pepare for the next post when page is done

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

Im am giving the Vertical shump a go again before I go back to the Horizontal style. I even started making pixel sprites on apps or Krita to up the game on things.

Sooo Senkai Zero is my next game project in development

New sidescroller is ready for pc download and HTML5 web version to play

https://youtu.be/2Ro26KRF9E0

I'm back to work on my game boy looking platformer.

I added a mob to ride on across spikes, This can be use later for a mine cart type of level.

I'll have updates in due time.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

Looking at my global events I noticed this command even the engine....I removed it

coming soon:

https://youtu.be/K1LT4a3WqVA