Next up
Last month I reworked and reordered all the settings and accessibility sections in the pause menu.
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After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
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The best part? No AI is allowed in the contest.
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I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.
For now, have a few seconds of the new initial cutscene.
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Wishlist Mainasutto now on Steam!
IT'S FINALLY HERE!
Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!
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Wishlist Mainasutto now on Steam!
This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.
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Wishlist Mainasutto now on Steam!
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