Game
Spewfoxy's

5 hours ago

I goofed up badly.


So, it turns out being careful with pasting random commands into the terminal isn't just a saying to keep in the back of your head.

I decided to switch to a different Linux Distro (Arch), and was trying to access my backup that I somewhat-haphazardly put together. I ended up unintentionally running a command that was going to delete all of my data, including stuff for Spewfoxy's. I didn't notice the problem until it informed me it was essentially wiping the drive. I quickly cancelled it, and fortunately, I don't think anything of value was lost, but the damage was done, and the drive was corrupted.

I'm currently recovering the files, but the tool I'm using is generating a few thousand folders that I'll have to sort through to find the source code and more importantly, the access token to my online repository that I made for the game. Then I'll have to delete the folders that are full of junk data to free up space for doing stuff.

In better news, I'm planning on adding some Vulkan Helper libraries into my code (which I've heard make Vulkan a lot more high-level and removes a lot of boilerplate, like Microsoft's Direct3D 11) and I've decided on most of the final graphical effects that'll make the graphics of the game look stunning (hopefully) without a super hefty hit on the framerate.



0 comments

Loading...

Next up

I've updated the textures, now it looks better than ever (in my opinion)

I'm currently attempting to get Vulkan Working.

I've added some PBR.

( that's why the highlights look different )

Little video showing off some lighting in my FNAF fangame.

I've made a lot of progress, now there's multiple models, multiple textures, and multiple lights! (If you're wondering why the window looks a bit different, I got this screenie on my laptop)

Did some stuff, felt a little silly.

Quick Update on Spewfoxy's

I now have models!

I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!

Unfinished