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193
4 years ago

I got everything working.

You can now add post process volume/post process control

Ambient occlusion is best option so far for me lol.

https://gamejolt.com/c/e3dev-tt7dvm-vegtcg


State of Elites Features

Lights

Ambient Occlusion

Bloom

Vignette

Other post processing parts of engine

2 Camera controllers

Emoji explained variables

Animation system

Gun model both 2d and 3d

Enemy Ai

Friendly Ai

Pen 3D

New collision system

Volumetric Fog

Volumetric Lights

Particles

2D engine

3D engine

3D multiplayer

2D multiplayer

Do not forget to join https://gamejolt.com/c/e3dev-tt7dvm-vegtcg Elite 3D studios for more updates



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Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

ok i FINALLY finished dropsane teto

i think i still got it

Redoing my 3d scratch engine completely.

troubleshooting

I started working on my turbowarp extension.

"Octagon Physics Engine"

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

Jarvis, write a full essay in MLA-8 format indented to the left please

hol' up i might be cooking (my 3d extension)