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192
3 years ago

I got everything working.

You can now add post process volume/post process control

Ambient occlusion is best option so far for me lol.

https://gamejolt.com/c/e3dev-tt7dvm-vegtcg


State of Elites Features

Lights

Ambient Occlusion

Bloom

Vignette

Other post processing parts of engine

2 Camera controllers

Emoji explained variables

Animation system

Gun model both 2d and 3d

Enemy Ai

Friendly Ai

Pen 3D

New collision system

Volumetric Fog

Volumetric Lights

Particles

2D engine

3D engine

3D multiplayer

2D multiplayer

Do not forget to join https://gamejolt.com/c/e3dev-tt7dvm-vegtcg Elite 3D studios for more updates



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Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

I started working on my turbowarp extension.

"Octagon Physics Engine"

Started tracing weapons for my game.

BEWARE THE NOID.

(The classical ol'Dominos mascot)

hol' up i might be cooking (my 3d extension)

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

(add the dust man theme from mega man 4) omg its dust man from fnf

Redoing my 3d scratch engine completely.