Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

1 year ago

I guess we’re gonna have to start the new year fresh this time.


Originally I was considering just not working on this anymore, but the engine I was working on was build off of the first Scratch Version, which was pretty faulty, plus, the idea I had for the game was very much different than what I have in mind now.

So I’m gonna try to rebuild the entire engine from ground up again, I wasn’t really as far in it to begin with, so I guess I should at least have a little bit of faith in myself for once and try to at least do this again

It kinda was a tough decision to make but it’s probably for the best



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Before you say anything, yea I know TW already has a built in Tween extention, but when I use it with the project, it makes it run a lot slower since it's running on it's own loop, so I have to make my own one in engine, but this site is a lifesaver

Starting off with Misty for 2026 I also wanted to try out cell shading once again

The urge to completely add single tag on instead of the ones I need for just now

Yes I'm using a spreadsheet for this, this is how serious I'm getting when I pull out Excel

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

This is what I'm doing alone on a Saturday Night

Silly fanart for @General_Skaza_ :]] I love Laura sm

Been trying to document stuff relating to the engine, so I won't forget how things work lol

As well as possibly in the future that people that want to know more about the internals

Reworking Running & Boosting

I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo

@General_Skaza_ FANART

BRUH IT WAS SO FUN TO DRAW UR FURSONA