I’ve gotten a bunch of stuff done, actually managing to do the with sorting(still can’t believe I actually did it, in Turbowarp out of all things)
And to this day I still say that just completely redoing the engine from the ground up was definitely the right choice
The game had a completely different vision back then, and even sometimes I’ll revisit it to see what it was like,
Which to say it sucked a lot. Everything felt pretty off, the layering was like a disaster, but I’ve already talked enough about how much of me not liking the original thing, but I’ll say in short that without it I wouldn’t of known what to build off of for the newer engine
Like still switching to tile based to geometric collisions was a good move for example, it was wayyy less laggy and it even gave me unlimited building space for levels instead of me having to work in a limit
That’s just one thing, there’s a lot of others, but I think you guys get the point
Gonna stop rambling here, just wanted to share some stuff I’ve learned and noticed
That’s all
I promise at some point I’ll try to do videos and streaming again, just haven’t been ready for that in a while
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