Next up
I have added wires and small bolts onto the robot arm! Next step for him will be the rigging and texturing :D
The robot arm is now finished! I am thinking of making his robot arm a weak point because of the lack of full rotation. His forearm and hand can only move up and down but his should can move all around.
This is the current look of the main character (unnamed). He used to not have a belt and zipper which made it confusing to tell what was on his head. They are shorts so I made it look the part.
I have now fully rigged the left arm! The left sleeve isn't moving yet but that'll be done soon.
Hello. I haven't really done much for the past week. Motivation levels are down because I cannot figure out how to fix respawning but I am sure I'll figure that out at some point. So in the meantime I worked a bit on the main villain :D
I am very happy to announce that the game is back to where I left off before the corruption a long time ago. I have already setup the basic controls and I have made a pause menu with only sound options atm. The other options don't open any other windows.
I have now textured the pants, coat, and shirt. I am going to move onto the arms next!
I am back with an update to the villain. I have finished the textures (might work more on the beard idk) and I am just about half way done with the rigging! I am also testing out if the respawning problem is due to which Unity version I am using.
I have now textured and have also nearly finished the rigging as well. I am going to look at making a proper sock pattern to make it more obvious that it is a Sock Snake.
I know I said I want to remake T. Pid again but one of my inspirations is the Chowder TV show so I decided to make a design change. So here it is, I recreated the effect that the show has with most pieces of clothing.
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