Game
Five Nights at Edward's
9 years ago

I have a plan...( ͡° ͜ʖ ͡°)


So…I have an idea how to get at least half of the progress done in FNAE automatically, and that is using Matthew’s MFA extracting software. Using this, I can eject the source code from FNAE (the demo only) because sadly, I never had any backups on Five Nights at Edward’s, so the game is completely erased! Except for on Game Jolt…so here is the plan:

  1. I download the demo of Five Nights at Edward’s.

  2. I use the anaconda extractor to retrieve the source code again.

  3. I replace all of the textures. (The reason being is that I have lost EVERYTHING!! not just FNAE, but all of my files in general, so I have to redesign Edward, Patricia, Lexi, Golden Edward, J—— t— B—- ( ͡° ͜ʖ ͡°), etc.)

  4. I redo the other half of the game. (This includes, A.I., most of the death sequences, better character design, etc.)

  5. Release the game to the public and finally have you guys enjoy it. :D



1 comment

Loading...

Next up

UPDATING ENGINES!

So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!

Here's a little preview of the title screen! As you can see, nothing was sacrificed.

So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D

Some new renders of Edward! :3

We are under attack!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Family band complete!

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.